Higher players have not yet learned the right art of play and mockery required at the cosmic table of chance and contest.
By Friedrich Nietzsche, from Thus Spoke Zarathustra
Key Arguments
- He calls them 'dice-players' who lack the requisite skill: they have not learned 'to play and mock as one must.'
- By pairing play with mockery, he indicates that spirited irony and lightness belong to high practice, especially facing failure.
- The rhetorical question about always sitting at a 'great mocking-and gaming-table' grounds the demand: life itself is such a table, so one must master its style.
Source Quotes
A you made had failed. But, you dice-players, what does it matter! You have not learned to play and mock as one must play and mock. Do we not always sit at a great mocking-and gaming-table?
You have not learned to play and mock as one must play and mock. Do we not always sit at a great mocking-and gaming-table?
Key Concepts
- But, you dice-players, what does it matter! You have not learned to play and mock as one must play and mock.
- Do we not always sit at a great mocking-and gaming-table?
Context
Following the depiction of failed leaps, Zarathustra reframes the situation as a game requiring skill in playful mockery, implying a philosophical ethos of lightness toward fortune and failure.
Perspectives
- Nietzsche
- He concurs: the gay science demands an affirmative playfulness and the capacity to mock oneself and fate; those who cannot play lack the strength for amor fati and for creating beyond ressentiment.
- Zarathustra
- He exhorts them to learn the style of play and mockery befitting creators at life's gaming-table: treat failure lightly, laugh, and throw the dice again with higher courage.